Hero-U: Rogue To Redemption
Feature list:- Story and Character-Driven Adventure Game- Role-Playing Game Featuring Skills, Equipment, and Tactical Combat- Replayable with thousands of player choices and story variations- Turn-Based, Non-Twitch, Avoidable Combat- Seamless Blend of Dramatic Story and Comedy- Immersive Mini-Games and Challenging Stealth Gameplay- First of a Series of Games Set at the Hero UniversityAbout this game:Hero-U: Rogue to Redemption is an epic - and humorous - fantasy adventure and role-playing game in which you take on the role of Shawn O'Conner, a young man striving to become a hero as well as a rogue.During the day, Shawn attends classes at the University, practices his skills, and tries to make friends with other students. At night, it's time to pull out weapons, armor, and traps to explore the abandoned wine cellars, stunning sea caves, creepy catacombs, and deadly dungeon beneath Hero-U. Most combat is optional for those who prefer a pure adventure game, but there are ample rewards for those who choose to valorously fight the creatures that threaten the school and all of Sardonia.Shawn can become the Rogue of the Year while exploring a mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they guide Shawn through his adventures.
Hero-U: Rogue to Redemption
The player character is Shawn, a rogue who is attending a school for heroes. He interacts and competes with his fellow students during the day, and can travel down into the catacombs at night to go on quests and solve puzzles. The player can learn new skills and explore new areas as the game unfolds. Dialog choices matter, as what is chosen to say will affect the relationship Shawn makes with the people he meets. Combat is turn-based and tactical. If Shawn chooses to sneak around combat situations, the combat is also avoidable.
Hero-U: Rogue to Redemption is an epic - and humorous - fantasy adventure and role-playing game in which you take on the role of Shawn O'Conner, a young man striving to become a hero as well as a rogue.
A positive standout feature is the lack of "right" and "wrong" choices in how players choose to spend their time. Many strategies will lead Shawn successfully throughout the story, since the only real goal is to avoid expulsion. There's also a relaxing element to the routine of each school day. Many events are the same, but each class lecture contains a unique cutscene that either moves the story along or offers information that will be relevant to a class exam question (which players have to remember the answers to and manually answer!). It's all but guaranteed that players won't be able to discover everything on the first playthrough, and understanding how to maximize Shawn's time every day between skill-building, peer relationships, and money-making for school supplies is difficult at first. It's easy to feel like not much is being accomplished in the first few days, but once players find a rhythm, the days move faster and become more rewarding, leaving extra time for optional quests and puzzles. Overall, fans of casual RPGs (role-playing games) and fantasy adventures are sure to appreciate the corny jokes and small details throughout this tale of adolescent shenanigans and hard-earned redemption.
The classes in the planned pentalogy will be released as one per game (rogue, wizard, warrior, paladin) for the first four games with the final game hopefully allowing to play all four characters (or will include one of the three additional classes of Bard, Scientist, or Chef). Each class will have a different story arc and conversation choices, etc., but they will all revolve around the Hero-U. It will contain a few similarities as far as setting and characters with Quest for Glory but it will not be set in the same world as the previous games.
The developer cited Persona's rich character relationships as an inspiration and indeed Hero-U shares a similar premise where you're a student at an academy who must forge relationships with other students, fight monsters, solve puzzles, and engage in a story that changes based on how you play. As a would-be thief forced to enroll in the academy to turn his life around, you must decide if you want to work towards becoming a rogue hero or a thief.
Originally funded on Kickstarter way, waaaaay back in 2012 to the tune of $409,150, the Hero-U released today bears little resemblance to early concept art. Telling the story of a rookie rogue learning the ropes in a world of tongue-in-cheek magic and adventure, the trailer below promises Quest for Glory's familiar mix of dialogue, puzzling and combat, although in a fresh (isometric) perspective and with some mechanical tweaks. The combat in particular is now a turn-based, more traditionally RPG-like setup instead of Quest for Glory's action-oriented 1v1 duels.
These stats, accessible from a menu at any time, raise frequently depending on your actions. You can also improve your standing with classmates, teachers and other characters through your dialogue choices and actions. This truly is a customisable experience, but note that your path will always be a rogue, just select the attributes that suit your playstyle.
Hero-U: Rogue to Redemption is an Adventure Game by Lori and Corey Cole, creators of the Quest for Glory series, set in the similar parallel world. The story centers around the titular Hero-U, a school for heroes located on the island of Sardonia, west of Silmaria (the setting of Quest for Glory V: Dragon Fire). The protagonist is Shawn, a thief who got caught during his thieves guild initiation and given the choice between prison or reform at Hero-U. The game follows Shawn's adventures and eventual redemption. 041b061a72